● Created compelling narrative illustrations and characters for posters, cards, board games and publication using Photoshop and Clip Studio Paint, as well as vectors for 3D printing with Illustrator and Inkscape
● Organized and prioritized multiple illustrations at the same time while under strict deadlines to ensure flawless delivery to the satisfaction of various clients for use on applications, web and print.
● Rendered drawings, designs and finalized illustrations for creatures, characters and environments at a quality ready for print and marketing using Photoshop and Clip Studio Paint
● Collaborated with various art directors to create visuals in-line with different brands and styles
● Painted book covers and reviewed print-ready files to ensure high quality prints
● Collaborated with the writing team to create, select and provide constant feedback for interior character and prop illustrations to be printed in new Hero Games books
● Worked closely with the art director and writers to properly research and accurately depict a wide range of time periods and settings and define the look of each book while directing others on individual pieces
● Assisted in the day to day in the office, from customer support and data entry to inventory and warehouse management to ensure things continued smoothly while maintaining professional relationships with partners
● Participated in trade show booths during conventions to promote the products and the company with a team
● Designed and Painted key-frame illustrations for in-game cinematics and marketing
● Created thumbnails, exploratory sketches, turn-arounds and painted illustrations for the main character, enemies and NPCs with the design team for use as model sheets and marketing
● Produced elaborate scrolling parallax background paintings from beginning concept sketches, thumbnails and drawings in collaboration with the design and programming teams
● Drew out in-game 2D-model sprites for the main character, enemies and NPCs for rigging and animating in Spine
● Hand-painted textures for use in Unity
● Collaborated with the design team to paint UI/UX elements to be used in-game