Michael Edward Smith
Michael Edward Smith
Freelance Illustrator
Freelancing through, United States


Member of the IPR-Crew.
Freelance Illustrator and Concept Artist.

Resume PDF



Digital PaintingEnvironment DesignIllustrationCharacter DesignCreature Design

Software proficiency



  • Freelance Illustrator at Asmodee and Fantasy Flight Games, Light Grey Art Lab, Rite Publishing, Various Independent Contracts
    January 2018 - Present

    - Created compelling narrative illustrations and characters for posters, cards, board games and publication using Photoshop and Clip Studio Paint, as well as vectors for 3D printing with Illustrator and Inkscape

    - Prioritized multiple illustrations at the same time while under strict deadlines to ensure flawless delivery to the satisfaction of various clients for use on applications, web and print.

  • Freelance Concept Artist at Rite Publishing, Various Independent Contracts
    January 2018 - Present

    - Rendered drawings, designs and finalized illustrations for creatures, characters and environments at a quality ready for print and marketing using Photoshop and Clip Studio Paint

    - Collaborated with various art directors to create visuals in-line with different brands and styles

  • One of the Crew at Indie Press Revolution
    Gerlach, United States of America
    December 2020 - February 2022

    Indie Press Revolution (also referred to as "IPR") is a sales network that acts as a fulfillment house for publishers of indie role-playing games. It was founded in 2004 by Ed Cha of Open World Press and Brennan Taylor of Galileo Games. IPR represents over 100 author/publishers involved in role-playing games. It offers games directly to the public and to game retailers.

  • Lead Artist at Old Rambler [Company Closed]
    Pittsburgh, United States of America
    April 2019 - October 2019

    - Designed and Painted key-frame illustrations for in-game cinematics and marketing

    - Concepted thumbnails, drawings, turn-arounds and painted renders for the main character, enemies and NPCs with the design team for use as model sheets and marketing

    - Produced elaborate scrolling parallax background paintings from beginning concept sketches, thumbnails and drawings in collaboration with the design and programming teams

    - Drew out in-game model sprites and basic animations for the main character, enemies and NPCs to be rigged and animated in Spine

    - Worked with Design Team to create UI/UX elements to be used in-game